Hello! I’m a software engineer at ODW Logistics who enjoys building things — from backend systems and web platforms to the occasional 3D-printed hardware project. Take a look at some of the projects I’ve worked on.
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Work Experience
Electric Recliner Repair
Smart Flip Clock
MIDI Motor Music
RapidFTA
Since joining ODW Logistics, I’ve been a part of the team that has designed, developed, and maintained the company’s Transportation Management System (TMS). The platform supports accounting workflows, and customer operations, high volume live tracking, and has rapidly scaled as new clients have been onboarded.
Much of my work focuses on backend services and database-driven workflows that power accounting and invoicing processes. I’ve spent significant time optimizing legacy SQL procedures, improving system reliability, and reducing operational overhead through automation.
A major milestone during my time here was helping scale the TMS from zero onboarded clients to supporting 85% of all company clients since January 2025. Along the way I’ve taken ownership of accounting and financial workflows, working closely with the accounting department to ensure they remain reliable as the platform continues to grow.
Technical skills used: C#, Go, SQL Server, Docker, CI/CD, distributed systems
iTSpeeX was my first exposure to the startup world, and it was a fantastic learning experience. As one of only three engineers, I was exposed to a wide range of work that extended far beyond traditional backend development.
I worked across both frontend and backend systems, helping modernize parts of the codebase and contributing to the hub-based messaging architecture that powered the platform. The small team meant everyone wore multiple hats, and I also ended up putting my 3D modeling and printing experience to use by creating physical components used in the company’s demonstration booth at IMTS 2022.
This role gave me my first real taste of building software in a fast-moving environment where adaptability and curiosity were just as important as technical skill.
Technical skills used: C# (.NET Framework), Vue.js, Javascript, CAD, 3D Printing
I worked at Siemens for five years across several teams as part of the University of Cincinnati co-op program. This experience exposed me to a wide range of development environments, from large-scale enterprise software to experimental R&D projects involving VR, simulation, and machine learning.
After graduating, I joined the Teamcenter Classification team as a full-time engineer. Working alongside some incredibly knowledgeable engineers gave me a deeper appreciation for the complexity of large enterprise systems and the importance of strong architecture and data modeling.
During this time I worked on full-stack development within the Teamcenter ecosystem and gained experience with modern frontend frameworks and enterprise data management practices.
Technical skills used: C++, JSON Schema, React, Angular
During my co-op rotations I worked on a variety of experimental projects exploring simulation, VR/AR development, and machine learning techniques. These projects included:
These projects gave me the opportunity to explore emerging technologies and experiment with new tools while working alongside a small R&D team.
Technical skills used: C#, Unity, Unreal Engine 4, Python, Snorkel, NVIDIA GameWorks
Earlier rotations focused on development within Siemens NX and related tooling. I worked on features related to lattice structure generation, which allows parts to maintain structural integrity while significantly reducing material usage.
Part of this work involved developing adaptive algorithms to optimize lattice generation performance, reducing generation time from minutes to seconds for large models.
This is where I was first introduced to 3D printing and additive manufacturing, and I had the opportunity to see how software development can directly impact physical manufacturing processes.
Technical skills used: C++, Python, VBA, 3D Printing
Barlow Fabrication started as an experiment in solving a very specific problem: broken electric recliners. Many models fail because of a single plastic component that isn’t sold separately, forcing owners to replace the entire actuator assembly.
To address this, I design and manufacture 3D printed replacement parts that allow these systems to be repaired rather than replaced.
Alongside the hardware work, I built the full software stack that powers the storefront and internal tooling. The platform includes authentication, a customer portal, internal development tracking tools, as well as order and inventory management. It runs on a containerized infrastructure similar to my other personal projects.
So far, the project has helped save 1,000+ recliner actuators from landfills by enabling part-level repair rather than full replacement.
Technical skills used: Go, Angular, PostgreSQL, Docker, RustFS (S3-compatible storage), Cloudflare, 3D modeling, additive manufacturing